Newsgames in Search of the Middle PDF Print E-mail
UGA Gamelab Original Content - Game Analysis
Written by Sarah Fox   
Friday, 22 May 2009 17:32
In an article written by Simon Ferrari for the News Games: Georgia Tech Journalism and Games Project, news games are contrasted against documentary films in an effort to suggest elements to acquire from their predecessors. The documentary genres exemplified seem arbitrary at times but the advice given to serious game makers is valid.

The post calls for a less ideologically charged reporting style. The news game developers should seek The Golden Mean. In order to create compelling games about current events one must leave the politics out and present all the facts available. Ferrari makes a good point in reminding us of Michael Moore-esque documentaries that usually do little more than entertain and strengthen our own views (including those against his - supported by the ridiculous manner about which he manipulates material).

The documentary style that seems would be most beneficial for game developers to expand upon is the moderate position. The Thin Blue Line example is excellent at illustrating this concept. The film restages a particular crime repeatedly in accordance to different and often contradictory testimony. “The film suggests that the original event can be known only through distant, and biased, retellings” (Bordwell & Thompson, 586). Ferrari compares this film to JFK Reloaded, in which the player realizes the logistical difficultly/impossibility of committing the murder in the way the Warren Commission claimed it happened. Here the player is given the facts of the case and the space to figure out his own interpretation of the truth. Unlike films, the player can be the director of the space.

Work Cited:

Bordwell, David and Kristin Thompson. Film History: An Introduction. Boston: McGraw Hill, 2003.
Last Updated on Friday, 22 May 2009 17:39
 
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